Devlog #1 – The Journey Begins 🚀
Hey everyone!
I'm excited to finally share the MVP (minimum viable product) version of Blitz Cube with you. This is an early build of a puzzle game I've been working on, inspired by the Rubik's Cube but built with its own twist: time pressure, face-clearing, and a score-based arcade loop.
Right now, the game is fully playable—but I consider this just the beginning. I'm still early in development and have big plans to polish everything: visuals, audio, UI, controls—you name it. I’m also exploring new features and game modes to keep things fresh and fun.
This project is a passion of mine, and every bit of feedback you share helps make it better. If you enjoy the game and want to support development, any donation goes straight into improving Blitz Cube—whether that’s funding better art, new content, or preparing for the eventual Steam release when the full version is ready.
🎯 My goals:
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Improve visual/UI polish
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Add sound and music variation
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Introduce more game modes
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Optimize for mobile & desktop
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Publish a full version on Steam
If you’ve played the game, I’d love to hear what you think! What worked? What didn’t? Any feature ideas? Drop your thoughts in the comments.
Thanks for being here at the start of this journey!
— Bun
Get Blitz Cube
Blitz Cube
Twist. Solve. Beat the Clock
Status | In development |
Author | BunDepTrai |
Genre | Puzzle |
Tags | 3D, Arcade, Minimalist, Unity |
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